Hey! I’m a game designer focused on polish, game feel, and making gameplay that’s not just functional, but fun and satisfying.
I’ve developed both 2D arcade-style indie games and full 3D projects, often working solo across design, programming, and visual assets. Beyond games, I’ve also created interactive educational experiences for museums and institutions.
I enjoy prototyping and fine-tuning gameplay until every movement, hit, and transition feels right. I work with tools like Unity, Photoshop, Aseprite, Illustrator, and Crocotile 3D to bring my ideas to life from concept to final polish.
My design style is inspired by the exploration and storytelling of Tunic, Hollow Knight, and Dark Souls, combined with the fast-paced, fluid gameplay of Devil May Cry, Downwell, or Smash Bros. I aim to create experiences that feel good to control and even better to master.
A Isometric Diablo-Style Fantasy
This game prototype is a personal project that showcases my skills in AI development and combat mechanics. Implementation of bosses, a State Machine, a skill purchase and upgrade system, and cinematics in a 3D environment.
Top-Down Hotline Miami-Style
In this project I was in the area of testing, polishing, optimization and WebGL version in addition to doing the level design.
Arcade 2D Game Snake-Inpired
Solo project where I practiced using particles, shaders, and bursts in a controlled space. Except for the sound and music, all the art is my own creation. Fast and addictive gameplay. Difficult to master.
Unity
Unreal
Aseprite
Adobe Illustrator
Adobe Premiere
Adobe Photoshop
ShotCut
PicoCad
Crocotile
C#
C++
HTML5
Solid knowledge and experience in programming patterns applied to videogames, such as Factory, Builder, Command, Mediator, Strategy, Observer, Object Pooling, etc.
Knowledge and experience using AI algorithms such as A* Pathfinding, Dijkstra, FSM, Steerings, Obstacle Avoidance, Roulette, Flocking, Decision Trees and Behaviour Trees.
Knowledge using the MVC architectural pattern.
Knowledge in multiplayer architectures like Full Authoritative and Non authoritative.
Lead Developer on the Games Collection of the Gregorio Álvarez Museum in Neuquén. Developer, Design, and Main QA.
Customer Service Representative involved in various marketing campaigns with dynamic objectives to meet.
Production and scriptwriting for numerous short films and series for international distribution. Among the projects completed are: Damian Szifron's Simulators, and his own productions "Friends" and "Memories."
Preparation and delivery of administrative documentation